Blade Ball Ability Tier List
All 60 abilities in Blade Ball — 32 purchasable in the shop and 28 limited/event-exclusive. Every effect, price and cooldown below is sourced from the Blade Ball Fandom wiki Abilities table.
Tier bands reflect in-game rarity: Mythical = S+, Legendary = S, Epic = A, Common = B. Cooldowns marked "Not documented" have no official value in the wiki table yet.
Event Horizon
Creates a black hole that sucks in nearby players and the ball.
Fated Curse
Removes your dash. Cursed players take 2.5x damage, and the curse grows stronger over time.
Hollow Charm
Turns you invisible for 0.5 seconds with a slight bounce-back.
Lonely Soul
Enhanced dash; summons spirits when deflecting.
Nebula
Shortens pull distance and grants a faster cooldown.
Parallel
Swaps your position with the nearest player.
Infinity Reaper
A shadow separated from your hit point deflects the ball for you, vanishing once the ball touches an opponent. Your hit cooldown is only 0.75 seconds.
Galactum
Changes your dash into a short-range teleport of 15 studs.
Titan
Uses a giant palm to swat away the ball together with any player dashing toward it.
Frozen Era
Freezes time: nearby players are frozen for 0.5 seconds and their dash cooldown is paused for 3 seconds.
Comet Strike
When close to the ball, dives down rapidly to strike it.
Cosmic Ray
Calls lightning down on a designated area.
Death Slash
Dashes with brief invincibility; players hit drop their ability pack (explosion effect).
Death Seeker
Summons a ghost ball that flies toward the nearest player; players hit are slowed.
Ghost Wraith
Grants brief invincibility and lets you pass through players.
Jello
Squeezes your body to compress the air.
Malding
Punishes the nearest player.
Mind hack
Zooms the nearest player's view by 2x.
Possession
Possesses the nearest player.
Rupture
For 3 seconds after use, dashing is unavailable.
Static
Slows players hit for 2 seconds.
Supernova
Dashing teleports you; leaves a trail of stars when deflecting.
Tempest
After charging up, whips up a storm.
Tornado Force
A tornado pushes the ball far away.
Bounding Time
Each use charges the ability and shortens the teleport distance. Stacks with Combo Block and Time Hollow up to 5 times.
Time Hole
Creates a spacetime hole in the arena. If the ball flies into it, the ball is redirected to the hole exit.
Rapture
After activation, redirects the opponent's last attack back at them. Grants 0.2s of invincibility frames.
Reaper
Turns you invisible for 3 seconds (0.5 second reveal). Every kill stacks bonus maximum health, up to 4 stacks. Grants 0.2s of invincibility frames.
Amnesia
After hitting a target, their interface disappears for 2 seconds.
Blink
Swaps your position with your mouse cursor location, up to 25 studs away.
Calamity
After a 1 second wind-up, performs a ferocious pounce.
Chronovore
Devours time: nearby players have their dash cooldown reset paused for 3 seconds while you gain one charge.
Colossal Time
Deploys a large wall that deflects the ball, similar to a much taller Parry wall.
Enrage
After charging for 1 second, releases a burst of power.
Erasure
Banishes nearby players for 2 seconds. Banished players cannot hit the ball.
Fusion
After a 1 second charge, converts your power. Deals the most damage to opponents with a low threat level.
Grenade
Throws a grenade that knocks back any players caught in the blast.
Homing Slashes
Summons blades that automatically track the nearest player.
Implosion
After 3 seconds, nearby players are pulled toward you.
Instability
After hitting the ball you gain an "Unstable" buff: the next deflect explodes and leaves a trail.
Killing Curse
Curses the nearest player. After 30 seconds, being hit deals them an additional 2.5x damage.
Mind eye
Ambushes while invisible, with a 0.5 second reveal time.
Phantom Hyro
Creates a phantom wall (fountain effect) that can block Homing Slashes, Shadow Step, and Singularity-type abilities.
Phantom Path
A phantom wall variant that can block Homing Slashes, Shadow Step, and Singularity-type abilities.
Pull
Pulls the nearest player toward you.
Pulverize
Condenses energy, then unleashes a heavy strike.
Recast
Redirects the ball back at the last player who touched it.
Rend
After 3 seconds, tears apart nearby players.
Rewind
Records your current position, then returns you to it after 3 seconds.
Shadow Step
Swaps you behind the nearest player.
Bloodlust
Turns you invisible for 0.2 seconds; players hit take an extra 0.2x damage.
Magnet
Pulls the ball to your position.
Rift Strider
Dashes and punches a hole to deflect within 0.5 seconds.
Rusted Nightmare
Removes your dash; charge a heavy strike within 1.5 seconds.
Sandrift
After charging up, teleports to deflect.
Time Cyclone
Spawns a cyclone for a short-range deflect.
Wisp
Summons a small flying wisp.
Wraith Slash
After charging up, performs a phantom slash (unpurchasable version).
Forcefield
Creates an energy barrier that deflects the ball. Grows stronger the more players are on the field. Grants 0.4s of invincibility frames.
Infinity
Shortens your ability cooldown with every hit, scaling with the current cooldown (up to a 2 second reduction). Grants 0.3s of invincibility frames.
Data Source & Verification
Ability names, rarities, effects, shop prices and cooldowns were verified on 2026-09-19 against the official Blade Ball Fandom wiki Abilities table, which lists 60 abilities total (32 purchasable, 28 unpurchasable/limited). Event Horizon is Mythical and drops from the Premium Selection Crate — it cannot be bought with coins. Limited ability cooldowns are not yet documented in the wiki table and are shown as such rather than guessed.